Armor Class
19
Ashtyrranthor
Huge Dragon · Chaotic Evil
Hit Points
256 (19d12 + 133)
Speed
Walk 40 ft., Climb 40 ft., Fly 80 ft.
CR
17
Traits
Legendary Resistance (3/Day)
If Ashtyrranthor fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
Ashtyrranthor can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack +14 to hit, reach 10 ft., one target. 19 () Piercing damage plus 7 () Fire damage.
Claw
Melee Weapon Attack +14 to hit, reach 5 ft., one target. 15 () Slashing damage.
Tail
Melee Weapon Attack +14 to hit, reach 15 ft., one target. 17 () Bludgeoning damage.
Frightful Presence
Each creature of Ashtyrranthor's choice that is within 120 feet of Ashtyrranthor and aware of it must succeed on a DC 19 Wisdom saving throw or become for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Ashtyrranthor's Frightful Presence for the next 24 hours.
Fire Breath Recharge 5
Ashtyrranthor exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 () Fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Detect
Ashtyrranthor makes a Wisdom () check.
Tail Attack
Ashtyrranthor makes a tail attack.
Wing Attack (Costs 2 Actions)
Ashtyrranthor beats its wings. Each creature within 10 feet of Ashtyrranthor must succeed on a DC 22 Dexterity saving throw or take 15 () Bludgeoning damage and be knocked . Ashtyrranthor can then fly up to half its flying speed.