Armor Class
11
Aspirant of the Comet
Medium Humanoid · Any Alignment
Hit Points
27 (5d8 + 5)
Speed
Walk 30 ft.
CR
1/2
Traits
Hunger of the Void
When the aspirant is reduced to 0 hit points, its body and everything it is wearing or carrying, except for magic items, are sucked into a void and destroyed. Creatures in a 15-foot-radius sphere centered on the aspirant must make a DC 11 Strength saving throw. On a failed save, a creature takes 10 () Necrotic damage and is pulled 10 feet straight toward the aspirant's space. On a successful save, a creature takes half as much damage only.
Sinister Devotion
The aspirant has advantage on saving throws against the and conditions.
Actions
Spear
Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage, or 5 () Piercing damage if used with two hands to make a melee attack.