Armor Class
13
Assassin Vine
Large Plant · Unaligned
Hit Points
85 (10d10 + 30)
Speed
Walk 5 ft., Climb 5 ft.
CR
3
Traits
False Appearance
While the assassin vine remains motionless, it is indistinguishable from a normal plant.
Actions
Constrict
Melee Weapon Attack +6 to hit, reach 20 ft., one creature. The target takes 11 () Bludgeoning damage, and it is (escape DC 14). Until this grapple ends, the target is , and it takes 21 () Poison damage at the start of each of its turns. The vine can constrict only one target at a time.
Entangling Vines
The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. These plants turn the ground in that area into Difficult Terrain. A creature in that area when the effect begins must succeed on a DC 13 Strength saving throw or be by entangling vines and roots. A creature by the plants can use its action to make a DC 13 Strength () check, freeing itself on a successful check. The effect ends after 1 minute or when the assassin vine dies or uses Entangling Vines again.