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Monster

Assassin Vine

Large Plant · Unaligned

Tomb of Annihilation Page 213
Armor Class 13
Hit Points 85 (10d10 + 30)
Speed Walk 5 ft., Climb 5 ft.
CR 3
STR 18 +4
DEX 10 +0
CON 16 +3
INT 1 -5
WIS 10 +0
CHA 1 -5

Traits

False Appearance

While the assassin vine remains motionless, it is indistinguishable from a normal plant.

Actions

Constrict

Melee Weapon Attack +6 to hit, reach 20 ft., one creature. The target takes 11 () Bludgeoning damage, and it is (escape DC 14). Until this grapple ends, the target is , and it takes 21 () Poison damage at the start of each of its turns. The vine can constrict only one target at a time.

Entangling Vines

The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. These plants turn the ground in that area into Difficult Terrain. A creature in that area when the effect begins must succeed on a DC 13 Strength saving throw or be by entangling vines and roots. A creature by the plants can use its action to make a DC 13 Strength () check, freeing itself on a successful check. The effect ends after 1 minute or when the assassin vine dies or uses Entangling Vines again.
Confirmation

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