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Monster

Astral Elf Honor Guard

Medium Humanoid · Any Alignment

Boo's Astral Menagerie Page 12
Armor Class 17
Hit Points 93 (17d8 + 17)
Speed Walk 30 ft.
CR 5
STR 14 +2
DEX 15 +2
CON 12 +1
INT 17 +3
WIS 16 +3
CHA 16 +3

Traits

Fey Ancestry

The elf has advantage on saving throws it makes to avoid or end the condition on itself, and magic can't put it to sleep.

Unusual Nature

The elf doesn't require sleep.

Actions

Multiattack

The elf makes two Longsword or Radiant Ray attacks.

Longsword

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 11 () Slashing damage, or 13 () Slashing damage when used with two hands, plus 10 () Radiant damage.

Radiant Ray

Ranged Spell Attack +6 to hit, range 120 ft., one target. 22 () Radiant damage.
Confirmation

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