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Monster

Awakened White Moose

Large Beast · Neutral Evil

Icewind Dale: Rime of the Frostmaiden Page 82
Armor Class 11
Hit Points 68 (8d10 + 24)
Speed Walk 40 ft.
CR 3
STR 19 +4
DEX 11 +0
CON 16 +3
INT 10 +0
WIS 12 +1
CHA 6 -2

Traits

Charge

If the moose moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 9 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked .

Sure-Footed

The moose has advantage on Strength and Dexterity saving throws made against effects that would knock it .

Actions

Multiattack

The moose makes two attacks: one with its antlers and one with its hooves.

Antlers

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 () Piercing damage.

Hooves

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 () Bludgeoning damage.
Confirmation

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