Armor Class
11
Awakened White Moose
Large Beast · Neutral Evil
Hit Points
68 (8d10 + 24)
Speed
Walk 40 ft.
CR
3
Traits
Charge
If the moose moves at least 20 feet straight toward a target and then hits it with an antlers attack on the same turn, the target takes an extra 9 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked .
Sure-Footed
The moose has advantage on Strength and Dexterity saving throws made against effects that would knock it .
Actions
Multiattack
The moose makes two attacks: one with its antlers and one with its hooves.
Antlers
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 13 () Piercing damage.
Hooves
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 9 () Bludgeoning damage.