Armor Class
20
Ayperobo Swarm
Medium Fiend · Lawful Evil
Hit Points
130 (20d8 + 40)
Speed
Walk 5 ft., Fly 60 ft. ((hover))
CR
12
Traits
Devil's Sight
Magical darkness doesn't impede the ayperobo swarm's darkvision.
Magic Resistance
The ayperobo swarm has advantage on saving throws against spells and other magical effects.
Swarm
The ayperobo swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The ayperobo swarm can't regain hit points or gain temporary hit points.
Actions
Multiattack
The ayperobo swarm makes three Bite attacks.
Bite
Melee Weapon Attack +11 to hit, reach 0 ft., one target. 27 () Piercing damage, or 17 () Piercing damage if the swarm has half of its hit points (65) or fewer.
Burrow Recharge 6
The ayperobo swarm makes a Bite attack. On a hit, the swarm burrows inside the creature, dealing an additional 35 () Necrotic damage and taking control of the creature. At the start of each of its turns, the target may make a DC 17 Constitution saving throw, expelling the ayperobo swarm and taking 14 () Piercing damage on a success.
While burrowed inside a creature, the ayperobo swarm has Cover against attacks targeting them, and no longer acts on their own initiative. Instead, they take total control over their host, gaining all of its abilities, attacks, and equipment.
They act during the host's turn, taking actions based on their host. If a host dies while the ayperobo swarm is burrowed, they leave the host at the end of the host's turn, rolling initiative if necessary. Creatures acting as hosts to the ayperobo swarm are fully aware of their actions and surroundings, but are incapable of physically operating their body.
While burrowed inside a creature, the ayperobo swarm has Cover against attacks targeting them, and no longer acts on their own initiative. Instead, they take total control over their host, gaining all of its abilities, attacks, and equipment.
They act during the host's turn, taking actions based on their host. If a host dies while the ayperobo swarm is burrowed, they leave the host at the end of the host's turn, rolling initiative if necessary. Creatures acting as hosts to the ayperobo swarm are fully aware of their actions and surroundings, but are incapable of physically operating their body.