Armor Class
17
Bak Mei
Medium Humanoid · Lawful Evil
Hit Points
102 (12d8 + 48)
Speed
Walk 40 ft.
CR
13
Traits
Legendary Resistance (2/Day)
If Bak Mei fails a saving throw, he can choose to succeed instead.
Special Equipment
Bak Mei carries a with 10 charges.
Unarmored Defense
While Bak Mei is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.
Actions
Multiattack
Bak Mei attacks three times: twice with Thunder Strike and once with his staff of striking.
Thunder Strike
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 15 () Thunder damage, and if the target is a creature, it must succeed on a DC 17 Constitution saving throw or be and until the start of Bak Mei's next turn.
Staff of Striking
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 3 () Bludgeoning damage, or 4 () Bludgeoning damage when used with two hands, and Bak Mei can expend up to 3 of the staff's charges. For each expended charge, the target takes an extra Force damage.
Heal Self (Recharges after a Long Rest)
Bak Mei regains hit points, and all levels of end on him.
Bonus Actions
Nimble Escape
Bak Mei takes the or action.
Reactions
Deflect Missile
In response to being hit by a ranged weapon attack, Bak Mei deflects the missile. The damage he takes from the attack is reduced by . If the damage is reduced to 0, Bak Mei catches the missile if it's small enough to hold in one hand and Bak Mei has a hand free.
Legendary Actions
Crane Dance
Bak Mei moves up to 20 feet. This movement does not provoke opportunity attacks.
Thunder Strike (Costs 2 Actions)
Bak Mei uses Thunder Strike.