Armor Class
15
Bard
Medium Humanoid · Any Alignment
Hit Points
44 (8d8 + 8)
Speed
Walk 30 ft.
CR
2
Actions
Multiattack
The bard makes two Shortsword or Shortbow attacks. It can replace one attack with a use of Spellcasting.
Shortsword
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage.
Shortbow
Ranged Weapon Attack +4 to hit, range 80/320 ft., one target. 5 () Piercing damage.
Cacophony Recharge 4
Each creature in a 15-foot cube originating from the bard must make a DC 12 Constitution saving throw. On a failed save, a creature takes 9 () Thunder damage and is pushed up to 10 feet away from the bard. On a successful save, a creature takes half as much damage and isn't pushed.
Bonus Actions
Taunt (2/Day)
The bard targets one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the bard's next turn.