Armor Class
17
Beast of Malar
Medium Monstrosity · Chaotic Evil
Hit Points
168 (16d8 + 96)
Speed
Walk 50 ft., Burrow 40 ft. ((land form only)), Fly 60 ft. ((sky form only)), Swim 40 ft. ((sea form only))
CR
11
Traits
Amphibious (Sea Form Only)
The beast breathes air and water.
Divine Immortality
If the beast dies, its body dissolves into black goo, and it gains a new body after days, reviving with all its Hit Points in a place of Malar's choosing.
Legendary Resistance (3/Day)
If the beast fails a saving throw, it can choose to succeed instead.
Magic Resistance
The beast has Advantage on saving throws against spells and other magical effects.
Regeneration
The beast regains 20 Hit Points at the start of its turn. If the beast takes Radiant damage or damage from a Critical Hit, this trait doesn't function at the start of the beast's next turn. The beast dies only if it starts its turn with 0 Hit Points and doesn't regenerate.
Actions
Multiattack
The beast makes three attacks, using Bite or Claws in any combination.
Bite
Melee Attack +9, reach 5 ft. 23 () Piercing damage.
Claws (Land or Sky Form Only)
Melee Attack +9, reach 5 ft. 18 () Slashing damage. If the target is Large or smaller, it has the condition.
Bonus Actions
Recuperative Shape-Shift
The beast shape-shifts into its land form, sea form, or sky form and regains 9 () Hit Points. Its game statistics are the same in each form, except where noted. Any equipment it is wearing or carrying isn't transformed.