Armor Class
16
Berserker Commander
Small, Medium Humanoid · Neutral
Hit Points
136 (16d8 + 64)
Speed
Walk 40 ft.
CR
8
Traits
Bloodied Frenzy
While , the berserker has Advantage on attack rolls and saving throws.
Actions
Multiattack
The berserker makes three attacks, using Greataxe or Javelin in any combination.
Greataxe
Melee Attack +7, reach 5 ft. 10 () Slashing damage, plus 10 () Thunder damage to the target or another creature within 5 feet of the target.
Javelin
Melee or Ranged Attack +7, reach 5 ft. or range 30/120 ft. 18 () Piercing damage, and the target's Speed decreases by 5 feet until the start of the berserker's next turn.
Bonus Actions
Frenzied Rush
Each ally within 30 feet of the berserker can take a Reaction to move up to half the ally's Speed without provoking . The berserker can also move up to half its Speed without provoking .