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Monster

Bhaal, Ravager

Huge Beast · Lawful Evil

Minsc and Boo's Journal of Villainy Page 95
Armor Class 20
Hit Points 351 (26d12 + 182)
Speed Walk 40 ft.
CR 24
STR 28 +9
DEX 24 +7
CON 24 +7
INT 14 +2
WIS 16 +3
CHA 14 +2

Traits

Avatar of Bhaal

When the ravager drops to 0 hit points, its form fractures. Within the next 24 hours, it will reappear in its within miles of where the ravager form fell.

Cull the Weak

When the ravager damages a creature with a melee attack and the target is left with 20 or fewer remaining hit points, the creature must succeed on a DC 21 Constitution saving throw or be reduced to 0 hit points.

Immutable Form

The ravager is immune to any spell or effect that would alter its form.

Legendary Resistance (3/Day)

If the ravager fails a saving throw, it can choose to succeed instead.

Magic Resistance

The ravager has advantage on saving throws against spells and other magical effects.

Magic Weapons

The ravager's Claw, Bite, and Spines attacks are magical.

Spiked Hide

At the start of each of its turns, the ravager deals 16 () Piercing damage to any creature grappling it or being by it.

Actions

Multiattack

The ravager makes one Bite attack and then either two Claw attacks or two Spines attacks.

Claw

Melee Weapon Attack +16 to hit, reach 5 ft., one target. 22 () Slashing damage plus 7 () Necrotic damage. If the target is a creature, it must succeed on a DC 21 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the spell or other magic.

Bite

Melee Weapon Attack +16 to hit, reach 5 ft., one target. 25 () Piercing damage plus 7 () Necrotic damage. If the target is a creature, it must succeed on a DC 21 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the spell or other magic. Large or smaller creatures damaged by this attack are (escape DC 20) and the ravager can't make another Bite attack until this grapple ends.

Spines

Ranged Weapon Attack +14 to hit, range 60/120 ft., one target. 17 () Piercing damage. If the target fails a DC 19 Constitution saving throw, they are until the end of their next turn.

Legendary Actions

Detect

The ravager makes a Wisdom () check.

Spiky Carapace

The ravager flares its numerous spines and they elongate. Any creature within 5 feet of the ravager must make a DC 21 Dexterity saving throw, taking 27 () Piercing damage on a failed save, or half as much damage on a successful one.

Smash (Costs 2 Actions)

The ravager smashes downwards with great force, causing a violent implosion. Any creature within 10 feet of the ravager must make a DC 20 Constitution saving throw, taking 18 () Thunder damage on a failed save, or half as much damage on a successful one. Creatures that fail the saving throw are also pulled 5 feet towards the ravager. The noise produced by this attack can be heard up to 1 mile away.
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