Armor Class
17
Biomancer
Medium Humanoid · Neutral Good
Hit Points
110 (17d8 + 34)
Speed
Walk 30 ft.
CR
10
Traits
Bolstering Presence
The biomancer magically emanates life-giving energy within 30 feet of itself. Any ally of the biomancer that starts its turn there regains 5 () hit points.
Magic Resistance
The biomancer has advantage on saving throws against spells and other magical effects.
Actions
Scimitar
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 () Slashing damage.