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Monster

Biomancer

Medium Humanoid · Neutral Good

Guildmasters' Guide to Ravnica Page 256
Armor Class 17
Hit Points 110 (17d8 + 34)
Speed Walk 30 ft.
CR 10
STR 10 +0
DEX 15 +2
CON 14 +2
INT 20 +5
WIS 14 +2
CHA 15 +2

Traits

Bolstering Presence

The biomancer magically emanates life-giving energy within 30 feet of itself. Any ally of the biomancer that starts its turn there regains 5 () hit points.

Magic Resistance

The biomancer has advantage on saving throws against spells and other magical effects.

Actions

Scimitar

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 5 () Slashing damage.
Confirmation

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