Armor Class
18
Black Earth Guard
Medium Humanoid · Neutral Evil
Hit Points
39 (6d8 + 12)
Speed
Walk 30 ft.
CR
2
Actions
Multiattack
The guard makes two melee attacks.
Morningstar
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 () Piercing damage.
Reactions
Unyielding
When the guard is subjected to an effect that would move it, knock it , or both, it can use its reaction to be neither moved nor knocked .