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Monster

Black Rose Bearer

Medium Undead · Neutral Evil

Vecna: Eve of Ruin Page 208
Armor Class 11
Hit Points 110 (13d8 + 52)
Speed Walk 20 ft.
CR 6
STR 17 +3
DEX 6 -2
CON 18 +4
INT 2 -4
WIS 10 +0
CHA 5 -3

Traits

Berserk

Whenever the bearer takes damage or makes a Strength or Dexterity saving throw, roll a . On a 5 or 6, the bearer goes berserk. On each of its turns while berserk, the bearer has advantage on melee attack rolls, it can as a bonus action, and it must attack the nearest creature it can see. If no creature is near enough to move to and attack, the bearer attacks an object, with preference for an object smaller than itself. Once the bearer goes berserk, it remains berserk until it is destroyed or its creator gives it a pristine black rose.

Undead Fortitude

If damage reduces the bearer to 0 hit points, it must make a Constitution saving throw with a DC of 5 plus the damage taken, unless the damage is radiant or from a critical hit. On a successful save, the bearer drops to 1 hit point instead.

Actions

Multiattack

The bearer makes two Slam attacks.

Slam

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 12 () Bludgeoning damage plus 11 () Necrotic damage.
Confirmation

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