Armor Class
16
Bodytaker Plant
Huge Plant
Hit Points
92 (8d12 + 40)
Speed
Walk 10 ft., Climb 10 ft., Swim 10 ft.
CR
7
Traits
Podling Link
The plant can see through and communicate telepathically with any of its podlings within 10 miles of it.
Rejuvenation
When the plant dies, it returns to life in the place where it died months later, unless the ground where it took root is sown with salt or soaked with poison.
Unusual Nature
The plant doesn't require sleep.
Actions
Multiattack
The plant makes three Vine Lash attacks.
Vine Lash
Melee Weapon Attack +7 to hit, reach 20 ft., one target. 11 () Slashing damage. If the target is a creature, it is (escape DC 15). Until the grapple ends, the target is . The plant has four vines, each of which can grapple one target.
Entrapping Pod
Melee Weapon Attack +7 to hit, reach 5 ft., one Medium or smaller creature by the plant. 22 () Acid damage, and the target is pulled into the plant's space and enveloped by the pod, and the grapple ends. While enveloped, the target is , and it has Cover against attacks and effects originating outside the pod. The enveloped target must also immediately succeed on a DC 16 Constitution saving throw or be by the plant's sapping enzymes until it is removed from the pod or the plant dies. The enveloped target doesn't require air and gains 1 level of for each hour it spends in the pod. If the target dies while enveloped, it immediately emerges from the pod as a living podling, wearing or carrying all of the original creature's equipment.
As an action, a creature within 5 feet of the bodytaker plant that is outside the pod can open the pod and pull the target free with a successful DC 15 Strength check. If the plant dies, the target is no longer and can escape from the pod by spending 10 feet of movement, exiting . The plant has one pod, which can envelop one creature at a time.
As an action, a creature within 5 feet of the bodytaker plant that is outside the pod can open the pod and pull the target free with a successful DC 15 Strength check. If the plant dies, the target is no longer and can escape from the pod by spending 10 feet of movement, exiting . The plant has one pod, which can envelop one creature at a time.