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Monster

Booyahg Booyahg Booyahg

Medium Humanoid · Any Alignment

Volo's Guide to Monsters Page 43
Armor Class 12, 15
Hit Points 40 (9d8)
Speed Walk 30 ft.
CR 6
STR 9 -1
DEX 14 +2
CON 11 +0
INT 17 +3
WIS 12 +1
CHA 11 +0

Traits

Wild Magic

Each time the goblin casts a spell (including cantrips), there is an accompanying surge of wild magic; roll on the Wild Magic Surge table in the Player's Handbook to determine the wild magic effect.

Actions

Dagger

Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage.
Confirmation

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