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Monster

Boulderfoot Giant

Huge Giant · Neutral

Plane Shift: Zendikar Page 30
Armor Class 17
Hit Points 126 (11d12 + 55)
Speed Walk 40 ft.
CR 7
STR 23 +6
DEX 15 +2
CON 20 +5
INT 10 +0
WIS 12 +1
CHA 9 -1

Traits

Stone Camouflage

The giant has advantage on Dexterity () checks made to hide in rocky terrain.

Actions

Multiattack

The giant makes two greatclub attacks.

Greatclub

Melee Weapon Attack +9 to hit, reach 15 ft., one target. 19 () Bludgeoning damage.

Rock

Ranged Weapon Attack +9 to hit, range 60/240 ft., one target. 28 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked .

Reactions

Rock Catching

If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no Bludgeoning damage from it.
Confirmation

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