Armor Class
15
Brain in Iron
Large Construct · Lawful Neutral
Hit Points
58 (9d8 + 18)
Speed
Walk 20 ft.
CR
6
Traits
Detect Sentience
The brain in iron can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a spell.
Magic Resistance
The brain in iron has advantage on saving throws against spells and other magical effects.
Actions
Mind Blast Recharge 5
The brain in iron magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 13 () Psychic damage and be for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.