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Monster

Bronzefume

Gargantuan Dragon · Neutral

Princes of the Apocalypse Page 92
Armor Class 20
Hit Points 220 (22d20 + 110)
Speed Walk 20 ft., Swim 40 ft.
CR 13
STR 25 +7
DEX 10 +0
CON 20 +5
INT 10 +0
WIS 12 +1
CHA 12 +1

Traits

Amphibious

The dragon turtle can breathe air and water.

Actions

Multiattack

The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

Bite

Melee Weapon Attack +13 to hit, reach 15 ft., one target. 26 () Piercing damage.

Claw

Melee Weapon Attack +13 to hit, reach 10 ft., one target. 16 () Slashing damage.

Tail

Melee Weapon Attack +13 to hit, reach 15 ft., one target. 26 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked .

Steam Breath Recharge 5

The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 () Fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
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