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Monster

Cambion

Medium Fiend · Lawful Neutral Chaotic Evil

Monster Manual Page 36
Armor Class 19
Hit Points 82 (11d8 + 33)
Speed Walk 30 ft., Fly 60 ft.
CR 5
STR 18 +4
DEX 18 +4
CON 16 +3
INT 14 +2
WIS 12 +1
CHA 16 +3

Traits

Fiendish Blessing

The AC of the cambion includes its Charisma bonus.

Actions

Multiattack

The cambion makes two melee attacks or uses its Fire Ray twice.

Spear

Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 7 () Piercing damage, or 8 () Piercing damage if used with two hands to make a melee attack, plus 3 () Fire damage.

Fire Ray

Ranged Spell Attack +7 to hit, range 120 ft., one target. 10 () Fire damage.

Fiendish Charm

One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically for 1 day. The target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours.
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