Armor Class
19
Cambion
Medium Fiend · Lawful Neutral Chaotic Evil
Hit Points
82 (11d8 + 33)
Speed
Walk 30 ft., Fly 60 ft.
CR
5
Traits
Fiendish Blessing
The AC of the cambion includes its Charisma bonus.
Actions
Multiattack
The cambion makes two melee attacks or uses its Fire Ray twice.
Spear
Melee or Ranged Weapon Attack +7 to hit, reach 5 ft. or range 20/60 ft., one target. 7 () Piercing damage, or 8 () Piercing damage if used with two hands to make a melee attack, plus 3 () Fire damage.
Fire Ray
Ranged Spell Attack +7 to hit, range 120 ft., one target. 10 () Fire damage.
Fiendish Charm
One humanoid the cambion can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically for 1 day. The target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours.