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Monster

Captain N'ghathrod

Medium Aberration · Lawful Evil

Waterdeep: Dungeon of the Mad Mage Page 250
Armor Class 15
Hit Points 111 (13d8 + 13)
Speed Walk 30 ft.
CR 8
STR 11 +0
DEX 12 +1
CON 12 +1
INT 19 +4
WIS 17 +3
CHA 17 +3

Traits

Magic Resistance

Captain N'ghathrod has advantage on saving throws against spells and other magical effects.

Actions

Tentacles

Melee Weapon Attack +7 to hit, reach 5 ft., one creature. 15 () Psychic damage. If the target is Medium or smaller, it is (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be until this grapple ends.

Extract Brain

Melee Weapon Attack +7 to hit, reach 5 ft., one humanoid by Captain N'ghathrod. The target takes 55 () Piercing damage. If this damage reduces the target to 0 hit points, Captain N'ghathrod kills the target by extracting and devouring its brain.

Mind Blast Recharge 5

Captain N'ghathrod magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 () Psychic damage and be for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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