Armor Class
16
Centaur Warden
Large Fey · Neutral Good
Hit Points
105 (14d10 + 28)
Speed
Walk 50 ft.
CR
7
Actions
Multiattack
The centaur makes two attacks, using Forest Staff or Sun Ray in any combination.
Forest Staff
Melee Attack +7, reach 5 ft. 13 () Bludgeoning damage plus 14 () Poison damage.
Sun Ray
Ranged Attack +7, range 90 ft. 14 () Radiant damage, and the target has the condition until the start of the centaur's next turn.
Bonus Actions
Entangling Trail Recharge 5
The centaur moves up to its Speed without provoking . Each creature within 5 feet of the centaur as it moves is targeted once by the following effect. STR Save DC 15.
Failure: 11 () Bludgeoning damage, and the target has the condition until the end of its next turn.
Failure: 11 () Bludgeoning damage, and the target has the condition until the end of its next turn.