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Monster

Chief Kartha-Kaya

Large Monstrosity · Neutral Evil

Storm King's Thunder Page 173
Armor Class 11
Hit Points 70 (8d10 + 16)
Speed Walk 30 ft.
CR 4
STR 18 +4
DEX 11 +0
CON 15 +2
INT 14 +2
WIS 15 +2
CHA 14 +2

Traits

Possession (Recharges after a Short or Long Rest)

Chief Kartha-Kaya attempts to magically possess a humanoid or giant. Chief Kartha-Kaya must touch the target throughout a short rest, or the attempt fails. At the end of the rest, the target must succeed on a DC 12 Constitution saving throw or be possessed by Chief Kartha-Kaya, which disappears with everything it is carrying and wearing. Until the possession ends, the target is , loses control of its body, and is unaware of its surroundings. Chief Kartha-Kaya now controls the body and can't be targeted by any attack, spell, or other effect, and it retains its alignment; its Intelligence, Wisdom, and Charisma scores; and its proficiencies. It otherwise uses the target's statistics, except the target's knowledge, class features, feats, and proficiencies.
The possession lasts until either the body drops to 0 hit points, Chief Kartha-Kaya ends the possession as an action, or Chief Kartha-Kaya is forced out of the body by an effect such as the spell. When the possession ends, Chief Kartha-Kaya reappears in an unoccupied space within 5 feet of the body and is until the end of its next turn. If the host body dies while it is possessed by Chief Kartha-Kaya, Chief Kartha-Kaya dies as well, and its body doesn't reappear.

Actions

Multiattack

Chief Kartha-Kaya makes two attacks, either with his flame tongue greatsword or his longbow.

Flame Tongue Greatsword

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 18 () Slashing damage plus 7 () Fire damage.

Longbow

Ranged Weapon Attack +2 to hit, range 150/600 ft., one target. 9 () Piercing damage.
Confirmation

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