Armor Class
14
Chishinix' Head
Tiny Aberration · Unaligned
Hit Points
54 (12d4 + 24)
Speed
Walk 10 ft.
CR
3
Traits
Magic Resistance
The head has advantage on saving throws against spells and other magical effects.
Actions
Psychic Slam
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 16 () Psychic damage.
Bonus Actions
Leech
The head targets one creature within 5 feet of itself and forces the target to make a DC 14 Dexterity saving throw. On a failed save, the head enters the target's space and attaches to the target. While the head is attached, the target takes 7 () Piercing damage at the start of each of its turns, and the head can't use Leech again until it detaches. It can detach itself by spending 5 feet of its movement. As an action, the target or a creature within 5 feet of the target can detach the head by succeeding on a DC 15 Strength check.