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Monster

Chishinix' Head

Tiny Aberration · Unaligned

Phandelver and Below: The Shattered Obelisk Page 194
Armor Class 14
Hit Points 54 (12d4 + 24)
Speed Walk 10 ft.
CR 3
STR 1 -5
DEX 18 +4
CON 14 +2
INT 5 -3
WIS 12 +1
CHA 7 -2

Traits

Magic Resistance

The head has advantage on saving throws against spells and other magical effects.

Actions

Psychic Slam

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 16 () Psychic damage.

Bonus Actions

Leech

The head targets one creature within 5 feet of itself and forces the target to make a DC 14 Dexterity saving throw. On a failed save, the head enters the target's space and attaches to the target. While the head is attached, the target takes 7 () Piercing damage at the start of each of its turns, and the head can't use Leech again until it detaches. It can detach itself by spending 5 feet of its movement. As an action, the target or a creature within 5 feet of the target can detach the head by succeeding on a DC 15 Strength check.
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