Armor Class
14
Chupacabra
Medium Monstrosity · Neutral Evil
Hit Points
45 (6d8 + 18)
Speed
Walk 30 ft.
CR
3
Traits
Sunlight Sensitivity
While in sunlight, the chupacabra has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.
Actions
Bite
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 () Piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked .
Drain Blood
Melee Weapon Attack +4 to hit, reach 5 ft., one creature that is , , or . 5 () Necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken, and the chupacabra regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Reactions
Pin
If a creature within 5 feet of the chupacabra stands up, the chupacabra can use its reaction to make a bite attack.