Armor Class
17
Clockwork Kraken
Large Construct · Unaligned
Hit Points
142 (15d10 + 60)
Speed
Walk 30 ft.
CR
10
Traits
Magic Resistance
The clockwork kraken has advantage on saving throws against spells and other magical effects.
Independent Tentacles
The clockwork kraken has eight tentacles, each of which is treated as a Medium creature, moves independently on the construct's turn, and has a flying speed of 40 feet. The clockwork kraken's senses operate through its tentacles as well as its main body. Each tentacle can be attacked independently, with damage dealt to tentacles applied to the clockwork kraken's hit point total. A tentacle is destroyed if it takes more than 20 damage.
Reducing the construct to three or fewer tentacles reduces its attacks accordingly. A clockwork kraken can regrow any destroyed tentacles at the end of a long rest.
Reducing the construct to three or fewer tentacles reduces its attacks accordingly. A clockwork kraken can regrow any destroyed tentacles at the end of a long rest.
Actions
Multiattack
The clockwork kraken makes four tentacle slam attacks.
Tentacle Slam
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 () Bludgeoning damage.