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Monster

Clockwork Stone Defender

Medium Construct · Unaligned

Mordenkainen Presents: Monsters of the Multiverse Page 80
Armor Class 16
Hit Points 105 (14d8 + 42)
Speed Walk 30 ft.
CR 4
STR 19 +4
DEX 10 +0
CON 17 +3
INT 3 -4
WIS 10 +0
CHA 1 -5

Traits

Magic Resistance

The clockwork has advantage on saving throws against spells and other magical effects.

Unusual Nature

The clockwork doesn't require air, food, drink, or sleep.

Actions

Slam

Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 () Bludgeoning damage, and if the target is Large or smaller, it is knocked .

Reactions

Intercept Attack

In response to another creature within 5 feet of it being hit by an attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the attacker.
Confirmation

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