Armor Class
16
Clockwork Stone Defender
Medium Construct · Unaligned
Hit Points
105 (14d8 + 42)
Speed
Walk 30 ft.
CR
4
Traits
Magic Resistance
The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature
The clockwork doesn't require air, food, drink, or sleep.
Actions
Slam
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 11 () Bludgeoning damage, and if the target is Large or smaller, it is knocked .
Reactions
Intercept Attack
In response to another creature within 5 feet of it being hit by an attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the attacker.