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Monster

Clovin Belview

Medium Humanoid · Neutral Evil

Curse of Strahd Page 147
Armor Class 11
Hit Points 26 (4d8 + 8)
Speed Walk 20 ft.
CR 1/4
STR 12 +1
DEX 9 -1
CON 15 +2
INT 9 -1
WIS 10 +0
CHA 6 -2

Traits

Two-Headed

The mongrelfolk has advantage on Wisdom () checks and on saving throws against being , , , , , or knocked .

Mimicry

Clovin can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom () check.

Actions

Multiattack

Clovin makes two attacks: one with its bite and one with its claw or dagger.

Bite

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 () Piercing damage.

Claw

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 () Slashing damage.

Dagger

Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 3 () Piercing damage.
Confirmation

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