Armor Class
11
Clovin Belview
Medium Humanoid · Neutral Evil
Hit Points
26 (4d8 + 8)
Speed
Walk 20 ft.
CR
1/4
Traits
Two-Headed
The mongrelfolk has advantage on Wisdom () checks and on saving throws against being , , , , , or knocked .
Mimicry
Clovin can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom () check.
Actions
Multiattack
Clovin makes two attacks: one with its bite and one with its claw or dagger.
Bite
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 () Piercing damage.
Claw
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 () Slashing damage.
Dagger
Melee or Ranged Weapon Attack +3 to hit, reach 5 ft. or range 20/60 ft., one target. 3 () Piercing damage.