Armor Class
13
Coldlight Walker
Medium Undead · Chaotic Evil
Hit Points
82 (11d8 + 33)
Speed
Walk 30 ft.
CR
5
Traits
Blinding Light
The walker sheds bright light in a 20-foot radius and dim light for an additional 20 feet. As a bonus action, the walker can target one creature in its bright light that it can see and force it to succeed on a DC 14 Constitution saving throw or be until the start of the walker's next turn.
Icy Doom
Any creature killed by the walker freezes for 9 days, during which time it can't be thawed, harmed by fire, animated, or raised from the dead.
Unusual Nature
The walker doesn't require air, food, drink, or sleep.
Actions
Multiattack
The walker makes two attacks.
Slam
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 11 () Bludgeoning damage plus 14 () Cold damage.
Cold Ray
Ranged Spell Attack +3 to hit, range 60 ft., one target. 25 () Cold damage.