Armor Class
15
Combat Robot
Medium Construct · Lawful Neutral
Hit Points
112 (15d8 + 45)
Speed
Walk 40 ft.
CR
6
Traits
Lightning Overload
When the robot takes Lightning damage, it must succeed on a DC 10 Constitution saving throw or have the condition until the start of its next turn.
Actions
Multiattack
The robot makes two Tentacle attacks or three Laser Beam attacks.
Tentacle
Melee Weapon Attack +8 to hit, reach 10 ft., one target. 10 () Bludgeoning damage. If the target is a Medium or smaller creature, it has the condition (escape DC 16). While , the target also has the condition. The robot has two tentacles, each of which can grapple one target.
Laser Beam
Ranged Weapon Attack +5 to hit, range 120 ft., one target. 16 () Radiant damage.
Grenade Launcher Recharge 5
The robot fires a grenade at a point it can see within 120 feet of itself. The grenade explodes in a 20-foot-radius sphere centered on that point, creating one of the following effects (robot's choice):
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item
Concussion Grenade
Each creature in the sphere must make a DC 15 Dexterity saving throw, taking 21 () Force damage on a failed save or half as much damage on a successful one.
item
Sleep Grenade
Each creature in the sphere must succeed on a DC 15 Constitution saving throw or have the condition for 1 hour. The condition ends on a creature early if the creature takes damage or if another creature uses an action to shake it awake.
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item
Concussion Grenade
Each creature in the sphere must make a DC 15 Dexterity saving throw, taking 21 () Force damage on a failed save or half as much damage on a successful one.
item
Sleep Grenade
Each creature in the sphere must succeed on a DC 15 Constitution saving throw or have the condition for 1 hour. The condition ends on a creature early if the creature takes damage or if another creature uses an action to shake it awake.
Bonus Actions
Emergency Speed (2/Day)
The robot takes the or action.