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Monster

Corrupted Giant Shark

Huge Aberration · Unaligned

Critical Role: Call of the Netherdeep Page 196
Armor Class 13
Hit Points 126 (11d12 + 55)
Speed Walk, Swim 50 ft.
CR 9
STR 23 +6
DEX 11 +0
CON 21 +5
INT 1 -5
WIS 10 +0
CHA 5 -3

Traits

Psychic Maelstrom

Any creature that starts its turn within 15 feet of the shark must succeed on a DC 17 Wisdom saving throw or take 11 () Psychic damage.

Regeneration

The shark regains 10 hit points at the start of its turn. If the shark takes Radiant damage or suffers a critical hit, this trait doesn't function at the start of its next turn. The shark dies only if it starts its turn with 0 hit points and doesn't regenerate.

Water Breathing

The shark can breathe only underwater.

Actions

Bite

Melee Weapon Attack +10 to hit (with advantage if the target is a creature missing any hit points), reach 5 ft., one target. 22 () Piercing damage, and if the target is a creature, it must succeed on a DC 17 Charisma saving throw or gain 1 level of .
Confirmation

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