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Monster

Cosmic Horror

Gargantuan Aberration · Neutral Evil

Boo's Astral Menagerie Page 18
Armor Class 15
Hit Points 280 (16d20 + 112)
Speed Walk 50 ft., Fly 100 ft.
CR 18
STR 27 +8
DEX 10 +0
CON 25 +7
INT 24 +7
WIS 15 +2
CHA 24 +7

Traits

Legendary Resistance (3/Day)

If the horror fails a saving throw, it can choose to succeed instead.

Unusual Nature

The horror doesn't require air.

Actions

Multiattack

The horror makes one Bite attack and two Tentacle attacks.

Bite

Melee Weapon Attack +14 to hit, reach 10 ft., one target. 22 () Piercing damage.

Tentacle

Melee Weapon Attack +14 to hit, reach 30 ft., one target. 18 () Force damage, and if the target is a creature, it is (escape DC 18). Until this grapple ends, the horror can't use this tentacle against other targets. The horror has tentacles, each of which can grapple one target.

Psychic Whispers Recharge 5

The horror emits dreadful whispers in a 60-foot-radius sphere centered on itself. Each creature in the sphere that isn't an Aberration must make a DC 21 Wisdom saving throw, taking 33 () Psychic damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Crushing Tentacle

The horror crushes one creature it is grappling. The creature must make a DC 22 Constitution saving throw, taking 18 () Force damage on a failed save, or half as much damage on a successful one.

Poison Jet (Costs 2 Actions)

Foul gas squirts from the horror in a 30-foot line that is 5 feet wide. Each creature in the line must succeed on a DC 21 Constitution saving throw or take 14 () Poison damage.

Teleport (Costs 2 Actions)

The horror teleports, along with any creatures it is grappling, to an unoccupied space it can see within 120 feet of itself.
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