Armor Class
13, 16
Counterflux Blastseeker
Medium Humanoid · Chaotic Neutral
Hit Points
39 (6d8 + 12)
Speed
Walk 30 ft.
CR
2
Traits
Counterflux Overcast Recharge 5
The blastseeker can create an additional effect immediately after casting a spell. Roll a to determine the effect:
list
list-hang-notitle
item
1–3.
The blastseeker creates a 15-foot-radius sphere centered on itself that lasts until the end of its next turn. Creatures in the sphere have disadvantage on saving throws against spells and other magical effects.
item
4–6.
The blastseeker creates a 15-foot-radius sphere centered on itself that lasts until the end of its next turn. Creatures in the sphere have advantage on saving throws against spells and other magical effects.
list
list-hang-notitle
item
1–3.
The blastseeker creates a 15-foot-radius sphere centered on itself that lasts until the end of its next turn. Creatures in the sphere have disadvantage on saving throws against spells and other magical effects.
item
4–6.
The blastseeker creates a 15-foot-radius sphere centered on itself that lasts until the end of its next turn. Creatures in the sphere have advantage on saving throws against spells and other magical effects.
Actions
Rapier
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 7 () Piercing damage.