Armor Class
16
Crab Folk
Large Giant · Neutral
Hit Points
68 (8d10 + 24)
Speed
Walk 40 ft., Swim 40 ft.
CR
3
Traits
Limited Amphibiousness
The crab folk can breathe air and water, but it needs to be submerged once every 24 hours to avoid suffocating.
Actions
Multiattack
The crab folk makes two claw attacks.
Claw
Melee Weapon Attack +6 to hit, reach 10 ft., one target. 7 () Bludgeoning damage and the target is (escape DC 14). Until this grapple ends, the crab folk can automatically hit the target with its claw, and the crab folk can't make attacks with that claw against other targets. The crab folk has two claws, each of which can grapple only one target.