Armor Class
20
Cradle of the Fire Scion
Gargantuan Elemental · Lawful Evil
Hit Points
555 (30d20 + 240)
Speed
Walk 40 ft.
CR
25
Traits
Awakening of the Scion
The cradle is a container for the . When the cradle drops to 0 hit points, its body hardens and crumbles to ash. The scion instantly appears in the space the cradle occupied and uses the cradle's initiative count.
Legendary Resistance (5/Day)
If the cradle fails a saving throw, it can choose to succeed instead.
Magic Resistance
The cradle has advantage on saving throws against spells and other magical effects.
Siege Monster
The cradle deals double damage to objects and structures.
Actions
Multiattack
The cradle makes three Slam or Hurl Lava attacks in any combination.
Slam
Melee Weapon Attack +17 to hit, reach 20 ft., one target. 31 () Bludgeoning damage plus 14 () Fire damage.
Hurl Lava
Ranged Weapon Attack +17 to hit, range 120 ft., one target. 27 () Fire damage. If the target is a creature or a flammable object, it ignites. Until a creature within 5 feet of the fire takes an action to douse the fire, the target takes 10 () Fire damage at the start of each of its turns.
Erupting Breath Recharge 5
The cradle exhales flames and volcanic gases in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw. On a failed save, a creature takes 55 () Fire damage and has the condition for 1 minute. On a successful save, a creature takes half as much damage only.
A creature in this way can make a DC 24 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.
A creature in this way can make a DC 24 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus Actions
Lava Geyser
The cradle causes lava to erupt from a point on the ground it can see within 120 feet of itself. Each creature in a 20-foot-radius, 50-foot-high cylinder centered on that point must succeed on a DC 21 Dexterity saving throw or take 14 () Fire damage.