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Monster

Cradle of the Storm Scion

Gargantuan Elemental · Chaotic Good

Bigby Presents: Glory of the Giants Page 170
Armor Class 19
Hit Points 682 (35d20 + 315)
Speed Walk 40 ft., Fly 60 ft. ((hover)), Swim 60 ft.
CR 27
STR 30 +10
DEX 14 +2
CON 29 +9
INT 16 +3
WIS 23 +6
CHA 18 +4

Traits

Awakening of the Scion

The cradle is a container for the . When the cradle drops to 0 hit points, its body bursts into light. The scion instantly appears in the space the cradle occupied and uses the cradle's initiative count.

Legendary Resistance (5/Day)

If the cradle fails a saving throw, it can choose to succeed instead.

Magic Resistance

The cradle has advantage on saving throws against spells and other magical effects.

Siege Monster

The cradle deals double damage to objects and structures.

Actions

Multiattack

The cradle makes three Slam or Spit Hailstone attacks in any combination.

Slam

Melee Weapon Attack +18 to hit, reach 20 ft., one target. 36 () Bludgeoning damage plus 19 () Lightning damage.

Spit Hailstone

Ranged Weapon Attack +18 to hit, range 120 ft., one target. 32 () Bludgeoning damage plus 14 () Cold damage, and the target must succeed on a DC 26 Strength saving throw or have the condition.

Lightning Barrage Recharge 5

The cradle hurls multiple magical lightning bolts at up to two creatures it can see within 500 feet of itself. Each target must make a DC 22 Dexterity saving throw. On a failed save, the target takes 71 () Lightning damage and has the condition until the end of its next turn. On a successful save, the target takes half as much damage only.

Reactions

Booming Step

Immediately after taking damage, the cradle cracks with thunder and then magically teleports up to 60 feet to an unoccupied space it can see. Each creature within 10 feet of the space the cradle left must make a DC 22 Constitution saving throw, taking 14 () Thunder damage on a failed save, or half as much damage on a successful one.
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