Armor Class
19
Cradle of the Storm Scion
Gargantuan Elemental · Chaotic Good
Hit Points
682 (35d20 + 315)
Speed
Walk 40 ft., Fly 60 ft. ((hover)), Swim 60 ft.
CR
27
Traits
Awakening of the Scion
The cradle is a container for the . When the cradle drops to 0 hit points, its body bursts into light. The scion instantly appears in the space the cradle occupied and uses the cradle's initiative count.
Legendary Resistance (5/Day)
If the cradle fails a saving throw, it can choose to succeed instead.
Magic Resistance
The cradle has advantage on saving throws against spells and other magical effects.
Siege Monster
The cradle deals double damage to objects and structures.
Actions
Multiattack
The cradle makes three Slam or Spit Hailstone attacks in any combination.
Slam
Melee Weapon Attack +18 to hit, reach 20 ft., one target. 36 () Bludgeoning damage plus 19 () Lightning damage.
Spit Hailstone
Ranged Weapon Attack +18 to hit, range 120 ft., one target. 32 () Bludgeoning damage plus 14 () Cold damage, and the target must succeed on a DC 26 Strength saving throw or have the condition.
Lightning Barrage Recharge 5
The cradle hurls multiple magical lightning bolts at up to two creatures it can see within 500 feet of itself. Each target must make a DC 22 Dexterity saving throw. On a failed save, the target takes 71 () Lightning damage and has the condition until the end of its next turn. On a successful save, the target takes half as much damage only.
Reactions
Booming Step
Immediately after taking damage, the cradle cracks with thunder and then magically teleports up to 60 feet to an unoccupied space it can see. Each creature within 10 feet of the space the cradle left must make a DC 22 Constitution saving throw, taking 14 () Thunder damage on a failed save, or half as much damage on a successful one.