Armor Class
15
Crokek'toeck
Gargantuan Fiend · Chaotic Evil
Hit Points
297 (17d20 + 119)
Speed
Walk 60 ft., Swim 60 ft.
CR
14
Traits
Amphibious
Crokek'toeck can breathe air and water.
Magic Resistance
Crokek'toeck has advantage on saving throws against spells and other magical effects.
Magic Weapons
Crokek'toeck's weapon attacks are magical.
Secure Memory
Crokek'toeck is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts.
Standing Leap
Crokek'toeck's long jump is up to 60 feet and its high jump is up to 30 feet, with or without a running start.
Actions
Bite
Melee Weapon Attack +14 to hit, reach 15 ft., one target. 44 () Piercing damage.
Disgorge Allies Recharge 6
Crokek'toeck opens its mouth and disgorges , led by 1 , , or . Each creature it disgorges appears in an unoccupied space within 30 feet of Crokek'toeck's mouth, or the next closest unoccupied space.