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Monster

Crokek'toeck

Gargantuan Fiend · Chaotic Evil

Baldur's Gate: Descent into Avernus Page 231
Armor Class 15
Hit Points 297 (17d20 + 119)
Speed Walk 60 ft., Swim 60 ft.
CR 14
STR 28 +9
DEX 10 +0
CON 24 +7
INT 6 -2
WIS 10 +0
CHA 13 +1

Traits

Amphibious

Crokek'toeck can breathe air and water.

Magic Resistance

Crokek'toeck has advantage on saving throws against spells and other magical effects.

Magic Weapons

Crokek'toeck's weapon attacks are magical.

Secure Memory

Crokek'toeck is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts.

Standing Leap

Crokek'toeck's long jump is up to 60 feet and its high jump is up to 30 feet, with or without a running start.

Actions

Bite

Melee Weapon Attack +14 to hit, reach 15 ft., one target. 44 () Piercing damage.

Disgorge Allies Recharge 6

Crokek'toeck opens its mouth and disgorges , led by 1 , , or . Each creature it disgorges appears in an unoccupied space within 30 feet of Crokek'toeck's mouth, or the next closest unoccupied space.
Confirmation

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