Armor Class
14
Crystal Dragon Wyrmling
Medium Dragon · Chaotic Neutral
Hit Points
32 (5d8 + 10)
Speed
Walk 30 ft., Burrow 15 ft., Climb 30 ft., Fly 60 ft.
CR
2
Actions
Bite
Melee Weapon Attack +4 to hit, reach 10 ft., one target. 7 () Piercing damage plus 2 () Radiant damage.
Scintillating Breath Recharge 5
The dragon exhales a burst of brilliant radiance in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 18 () Radiant damage on a failed save, or half as much damage on a successful one. The dragon then gains 5 temporary hit points by absorbing a portion of the radiant energy.