Armor Class
13
Cult Fanatic
Medium Humanoid · Lawful Neutral Chaotic NY Evil
Hit Points
33 (6d8 + 6)
Speed
Walk 30 ft.
CR
2
Traits
Dark Devotion
The fanatic has advantage on saving throws against being or .
Actions
Multiattack
The fanatic makes two melee attacks.
Dagger
Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one creature. 4 () Piercing damage.