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Monster

Cult Fanatic

Medium Humanoid · Lawful Neutral Chaotic NY Evil

Monster Manual Page 345
Armor Class 13
Hit Points 33 (6d8 + 6)
Speed Walk 30 ft.
CR 2
STR 11 +0
DEX 14 +2
CON 12 +1
INT 10 +0
WIS 13 +1
CHA 14 +2

Traits

Dark Devotion

The fanatic has advantage on saving throws against being or .

Actions

Multiattack

The fanatic makes two melee attacks.

Dagger

Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one creature. 4 () Piercing damage.
Confirmation

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