Armor Class
14
Cyclops Sentry
Huge Giant · Chaotic Neutral
Hit Points
138 (12d12 + 60)
Speed
Walk 40 ft.
CR
6
Actions
Multiattack
The cyclops makes two attacks, using Stone Club or Rock in any combination.
Stone Club
Melee Attack +9, reach 10 ft. 16 () Bludgeoning damage. If the target is a Huge or smaller creature, it has the condition.
Rock
Ranged Attack +9, range 30/120 ft. 22 () Bludgeoning damage.
Reactions
Limited Foresight Recharge 6
{@actTrigger} A creature the cyclops can see makes an attack roll against it. {@actResponse} The cyclops imposes Disadvantage on the roll, and the cyclops gains Advantage on attack rolls against the target until the end of the cyclops's next turn.