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Monster

Cyclops Sentry

Huge Giant · Chaotic Neutral

Monster Manual (2024) Page 88
Armor Class 14
Hit Points 138 (12d12 + 60)
Speed Walk 40 ft.
CR 6
STR 22 +6
DEX 11 +0
CON 20 +5
INT 8 -1
WIS 6 -2
CHA 10 +0

Actions

Multiattack

The cyclops makes two attacks, using Stone Club or Rock in any combination.

Stone Club

Melee Attack +9, reach 10 ft. 16 () Bludgeoning damage. If the target is a Huge or smaller creature, it has the condition.

Rock

Ranged Attack +9, range 30/120 ft. 22 () Bludgeoning damage.

Reactions

Limited Foresight Recharge 6

{@actTrigger} A creature the cyclops can see makes an attack roll against it. {@actResponse} The cyclops imposes Disadvantage on the roll, and the cyclops gains Advantage on attack rolls against the target until the end of the cyclops's next turn.
Confirmation

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