Armor Class
17
Daask Bruiser
Medium Humanoid · Neutral Evil
Hit Points
150 (20d8 + 60)
Speed
Walk 30 ft.
CR
9
Traits
Blood Frenzy
The bruiser has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Actions
Multiattack
The bruiser makes three Pummel attacks and uses Glare.
Pummel
Melee Attack +9, reach 5 ft. 12 () Bludgeoning damage.
Glare
WIS Save DC 14, one creature the bruiser can see within 30 feet.
Failure: The target has the condition until the start of the bruiser's next turn.
Failure: The target has the condition until the start of the bruiser's next turn.
Reactions
Smackback
{@actTrigger} The bruiser takes damage from a creature within 5 feet. {@actResponse} The bruiser makes one Pummel attack, targeting the triggering creature.