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Monster

Dagryn

Medium Humanoid · Neutral Evil

Minsc and Boo's Journal of Villainy Page 110
Armor Class 19
Hit Points 84 (13d8 + 26)
Speed Walk 20 ft.
CR 4
STR 12 +1
DEX 8 -1
CON 14 +2
INT 14 +2
WIS 13 +1
CHA 17 +3

Traits

Draconic Transformation

When Dagryn drops to 0 hit points, instead of falling , he transforms into his dragon form. He immediately gains all the statistics of an with the exception that his size is Medium, and has the condition. At the start of his next turn, he grows to Large size, but remains . At the start of his subsequent turn, Dagryn grows to Huge size and is no longer . Dagryn remains in his dragon form for 24 hours whereupon he reverts to this stat block.

Dwarven Resilience

Dagryn has advantage on saving throws against poison, spells, and illusions, as well as to resist being or .

Actions

Club

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 3 () Bludgeoning damage.

Eruption

Ranged Spell Attack +5 to hit, range 120 ft., one target. 14 () Acid damage.

Bonus Actions

Invisibility (Recharges after a Short or Long Rest)

Dagryn magically turns for 1 hour or until he attacks or casts a spell. Any equipment Dagryn wears or carries turns with him.
Confirmation

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