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Monster

Darz Helgar

Medium Humanoid · Neutral

Storm King's Thunder Page 253
Armor Class 12
Hit Points 27 (5d8 + 5)
Speed Walk 30 ft.
CR
STR 15 +2
DEX 15 +2
CON 12 +1
INT 10 +0
WIS 11 +0
CHA 11 +0

Traits

Sneak Attack (1/Turn)

Darz deals an extra 7 () damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Darz that isn't and Darz doesn't have disadvantage on the attack roll.

Roleplaying Information

In his youth, Darz was a member of the Xanathar Thieves' Guild in Waterdeep. After serving ten years in prison for his crimes, he cut all ties to the city and moved north to be a campground caretaker.
Ideal: "You can run from your past, but you can't hide from it."
Bond: "I've made a new life in Triboar. I'm not gonna run away this time. "
Flaw: "I have no regrets. I do whatever it takes to survive."

Actions

Shortsword

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage.

Sling

Ranged Weapon Attack +4 to hit, range 30/120 ft., one target. 4 () Piercing damage. Darz carries twenty sling stones.
Confirmation

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