Armor Class
12
Darz Helgar
Medium Humanoid · Neutral
Hit Points
27 (5d8 + 5)
Speed
Walk 30 ft.
CR
—
Traits
Sneak Attack (1/Turn)
Darz deals an extra 7 () damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Darz that isn't and Darz doesn't have disadvantage on the attack roll.
Roleplaying Information
In his youth, Darz was a member of the Xanathar Thieves' Guild in Waterdeep. After serving ten years in prison for his crimes, he cut all ties to the city and moved north to be a campground caretaker.
Ideal: "You can run from your past, but you can't hide from it."
Bond: "I've made a new life in Triboar. I'm not gonna run away this time. "
Flaw: "I have no regrets. I do whatever it takes to survive."
Ideal: "You can run from your past, but you can't hide from it."
Bond: "I've made a new life in Triboar. I'm not gonna run away this time. "
Flaw: "I have no regrets. I do whatever it takes to survive."
Actions
Shortsword
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 5 () Piercing damage.
Sling
Ranged Weapon Attack +4 to hit, range 30/120 ft., one target. 4 () Piercing damage. Darz carries twenty sling stones.