Armor Class
16
Decaton Modron
Large Construct · Lawful Neutral
Hit Points
144 (17d10 + 51)
Speed
Walk 30 ft., Fly 30 ft. ((hover))
CR
8
Traits
Axiomatic Mind
The decaton can't be compelled to act in a manner contrary to its nature or its instructions.
Combat Ready
The decaton has advantage on initiative rolls.
Disintegration
If the decaton dies, its body disintegrates into dust, leaving behind anything it was carrying.
Actions
Multiattack
The decaton makes three Tentacle attacks.
Tentacle
Melee Weapon Attack +7 to hit, reach 10 ft., one target. 15 () Piercing damage, and if the target is a Medium or smaller creature, it has the condition (escape DC 14). Until this grapple ends, the decaton can't use this tentacle against other targets. The decaton has ten tentacles, each of which can grapple one target.
Lightning Rays Recharge 6
The decaton unleashes a barrage of lightning bolts from its eyes. Each creature within 30 feet of the decaton must make a DC 13 Dexterity saving throw, taking 38 () Lightning damage on a failed save, or half as much damage on a successful save.