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Monster

Deep Crow

Large Monstrosity · Unaligned

Acquisitions Incorporated Page 210
Armor Class 17
Hit Points 133 (14d10 + 56)
Speed Walk 20 ft., Fly 80 ft.
CR 9
STR 20 +5
DEX 16 +3
CON 18 +4
INT 8 -1
WIS 15 +2
CHA 14 +2

Traits

Magic Resistance

The deep crow has advantage on saving throws against spells and other magical effects.

Shadow Stealth

While in dim light or darkness, the deep crow can take the action as a bonus action.

Sunlight Sensitivity

While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Actions

Multiattack

The deep crow makes three attacks: one with its mandibles and two with its claws.

Mandibles

Melee Weapon Attack +9 to hit, reach 10 ft., one target. 16 () Piercing damage, and the target is (escape DC 17). Until this grapple ends, the target is , and the deep crow can't use its mandibles on another target.

Claw

Melee Weapon Attack +9 to hit, reach 5 ft., one target. 12 () Slashing damage.
Confirmation

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