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Monster

Deep Gnome (Svirfneblin)

Small Humanoid · Neutral Good

Monster Manual Page 164
Armor Class 15
Hit Points 16 (3d6 + 6)
Speed Walk 20 ft.
CR 1/2
STR 15 +2
DEX 14 +2
CON 14 +2
INT 12 +1
WIS 10 +0
CHA 9 -1

Traits

Stone Camouflage

The gnome has advantage on Dexterity () checks made to hide in rocky terrain.

Gnome Cunning

The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Actions

War Pick

Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Piercing damage.

Poisoned Dart

Ranged Weapon Attack +4 to hit, range 30/120 ft., one creature. 4 () Piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
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