Armor Class
15
Deep Gnome (Svirfneblin)
Small Humanoid · Neutral Good
Hit Points
16 (3d6 + 6)
Speed
Walk 20 ft.
CR
1/2
Traits
Stone Camouflage
The gnome has advantage on Dexterity () checks made to hide in rocky terrain.
Gnome Cunning
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Actions
War Pick
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 6 () Piercing damage.
Poisoned Dart
Ranged Weapon Attack +4 to hit, range 30/120 ft., one creature. 4 () Piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success