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Monster

Deepking Horgar Steelshadow V

Medium Humanoid · Lawful Evil

Out of the Abyss Page 82
Armor Class 20
Hit Points 52 (8d8 + 16)
Speed Walk 30 ft.
CR 3
STR 19 +4
DEX 11 +0
CON 14 +2
INT 11 +0
WIS 11 +0
CHA 15 +2

Traits

Duergar Resilience

Horgar has advantage on saving throws against poison, spells, and illusions, as well as to resist being or .

Sunlight Sensitivity

While in sunlight, Horgar has disadvantage on attack rolls, as well as on Wisdom () checks that rely on sight.

Gauntlets of Ogre Power

Horgar wields giving him a Strength score of 19 (+4).

Brave

Horgar has advantage on saving throws against being .

Actions

Enlarge (Recharges after a Short or Long Rest)

For 1 minute, Horgar magically increases in size, along with anything he is wearing or carrying. While enlarged, Horgar is Large, doubles his damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If Horgar lacks the room to become Large, he attains the maximum size possible in the space available.

Invisibility (Recharges after a Short or Long Rest)

Horgar magically turns until he attacks, casts a spell, or uses his Enlarge, or until his is broken, up to 1 hour (as if on a spell). Any equipment Horgar wears or carries is with him.

Multiattack

Horgar makes two melee attacks.

+2 Warhammer

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 10 () Bludgeoning damage, or 11 () Bludgeoning damage if used with two hands. While Horgar is enlarged, the damage increases to 15 () or 17 () Bludgeoning damage, respectively.

Heavy Crossbow

Ranged Weapon Attack +2 to hit, range 100/400 ft., one target. 5 () Piercing damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, Horgar can utter a special command or warning whenever a nonhostile creature that he can see within 30 feet of Horgar makes an attack roll or a saving throw. The creature can add a to its roll provided it can hear and understand Horgar. A creature can benefit from only one Leadership die at a time. This effect ends if Horgar is .

Reactions

Parry

Horgar adds 2 to its AC against one melee attack that would hit him. To do so, Horgar must see the attacker and be wielding a melee weapon.
Confirmation

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