Armor Class
15
Demogorgon Spawn
Medium Fiend · Chaotic Evil
Hit Points
44 (8d8 + 8)
Speed
Walk 40 ft.
CR
2
Traits
Baleful Presence
Sources of light in a 60-foot Emanation [Area Of Effect] originating from the spawn flicker wildly. Nonmagical sources of Bright Light in that area instead shed Dim Light.
Regeneration
The spawn regains 5 Hit Points at the start of each of its turns if it has at least 1 Hit Points.
Running Leap
With a 10-foot running start, the spawn can Long Jump up to 30 feet.
Actions
Multiattack
The spawn makes two Claw attacks.
Claw
Melee Attack +5, reach 10 ft. 6 () Slashing damage.
Bite
Melee Attack +5, reach 5 ft. 5 () Piercing damage. If the target is a Medium or smaller creature, it has the condition (escape DC 13). While , the target has the condition.