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Monster

Demogorgon Spawn

Medium Fiend · Chaotic Evil

Where the Wild Things Are: A Hunt for Heroes
Armor Class 15
Hit Points 44 (8d8 + 8)
Speed Walk 40 ft.
CR 2
STR 17 +3
DEX 15 +2
CON 13 +1
INT 8 -1
WIS 12 +1
CHA 7 -2

Traits

Baleful Presence

Sources of light in a 60-foot Emanation [Area Of Effect] originating from the spawn flicker wildly. Nonmagical sources of Bright Light in that area instead shed Dim Light.

Regeneration

The spawn regains 5 Hit Points at the start of each of its turns if it has at least 1 Hit Points.

Running Leap

With a 10-foot running start, the spawn can Long Jump up to 30 feet.

Actions

Multiattack

The spawn makes two Claw attacks.

Claw

Melee Attack +5, reach 10 ft. 6 () Slashing damage.

Bite

Melee Attack +5, reach 5 ft. 5 () Piercing damage. If the target is a Medium or smaller creature, it has the condition (escape DC 13). While , the target has the condition.
Confirmation

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