Armor Class
18
Demonlord of Ashmouth
Large Fiend · Lawful Evil
Hit Points
178 (17d10 + 85)
Speed
Walk 20 ft., Fly 60 ft.
CR
11
Traits
demon's Sight
Magical darkness doesn't impede the demon's darkvision.
Magic Resistance
The demon has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The demon makes three melee attacks: two with its battleaxe and one with its tail. It can use Hurl Flame in place of any melee attack.
Battleaxe
Melee Weapon Attack +10 to hit, reach 10 ft., one target. 15 () Slashing damage, or 17 () Slashing damage if used with two hands.
Tail
Melee Weapon Attack +10 to hit, reach 10 ft., one target. 10 () Piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 () hit points at the start of each of its turns due to an infernal wound. Each time the demon hits the wounded target with this attack, the damage dealt by the wound increases by 10 (). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom () check. The wound also closes if the target receives magical healing.
Hurl Flame
Ranged Spell Attack +7 to hit, range 150 ft., one target. 14 () Fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.