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Monster

Devourer

Large Undead · Chaotic Evil

Mordenkainen Presents: Monsters of the Multiverse Page 93
Armor Class 16
Hit Points 189 (18d10 + 90)
Speed Walk 30 ft.
CR 13
STR 20 +5
DEX 12 +1
CON 20 +5
INT 13 +1
WIS 10 +0
CHA 16 +3

Traits

Unusual Nature

A devourer doesn't require air, drink, or sleep.

Actions

Multiattack

The devourer makes two Claw attacks and can use either Imprison Soul or Soul Rend, if available.

Claw

Melee Weapon Attack +10 to hit, reach 5 ft., one target. 12 () Slashing damage plus 21 () Necrotic damage.

Imprison Soul

The devourer chooses a living Humanoid with 0 hit points that it can see within 30 feet of it. That creature is teleported inside the devourer's ribcage and imprisoned there. While imprisoned in this way, the creature is and has disadvantage on death saving throws. If the creature dies while imprisoned, the devourer regains 25 hit points and immediately recharges Soul Rend. Additionally, at the start of its next turn, the devourer regurgitates the slain creature as a bonus action, and the creature becomes an undead. If the victim had 2 or fewer Hit Dice, it becomes a . If it had 3 to 5 Hit Dice, it becomes a . Otherwise, it becomes a . A devourer can imprison only one creature at a time.

Soul Rend Recharge 6

The devourer creates a vortex of life-draining energy in a 20-foot radius centered on itself. Each creature in that area must make a DC 18 Constitution saving throw, taking 44 () Necrotic damage on a failed save, or half as much damage on a successful one.
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